- #Mx simulator download full version free 2017 how to#
- #Mx simulator download full version free 2017 series#
In real life, there doesn't appear to be very many ruts, but even if there are, it's sand so you can just blast over them in any direction you want, Tomac made that clear Where as in sim (I've played the track very little, so I may very well be wrong) both watching the stream and riding it, it felt like it had 2 major lines around the track, not leaving you with the option to square a turn up or block someone off. Southwick 2016 was in my mind a bit like that for sim. Also I hate when tracks only locks you in ruts, the bigger, the worse to me. Of course it isn't always like that, but most times there aren't 7 ruts in a turn leaving no space flat (when I've ridden at least) but rather a few major lines people use. Why there is some open no mans land is because it is in real life. I'm trying to mix them a bit, depending on where it is. The last one is that you can "only" dig the ruts into the ground, this CAN result in railable ruts, but if you do this and then don't cut into the inside, you'll have deep ruts you cannot lean in, which is no fun to most people since you'll only "slide out" in the rut. You can also add bumps in it, forcing the rider to have to be careful.
You have to slow down a bit, aim and then perhaps open it up banking on the rut, or just riding it. One of the things making a turn (not a rut) less railable is that you won't immediately enter a rut to rail. Done! However to make number #2 is a completely different story. The #1 is really simple, just make the ground "normal" (up from the ground) and lower the inside a little.
#Mx simulator download full version free 2017 how to#
This is something I think a lot about too, how to do this. Also a lot of the turns have an inside line or two, and then an outside berm but anywhere in between is basically no mans land and there's no reason to ever ride there. A lot of the ruts start at the exit of the corner which pretty much makes them useless as you have to make the turn before you ever get into a rut which is not realistic. Team canada wrote:IMO the track isn't very good. Special thanks to : rF for some of their old objects, Stephen and Checkers, Jay, P2sta, DJ, SMR and off course JLV. Placing objects : Gabriele Grossi, Maxime Tison, Bruno Gouttesoulard, Kristoffer Wernerklang Visual part : Maxime Tison (skybox, overlay, shadows, lighting, skins obj, all decals) Trackmaking part : Kristoffer Wenerklang (base terrain, ruts, bumps)ģD Models part : Ruben Kuilder (new startback obj, arch, finish arch, pitlane), Vincent Delille (fences, specific obj, workhouse, big Leon tent, cameraman structure), Hans Haggwist (old losail obj, spotlights model) we didn't think a Superlow resolution version was needed, if you think it is, feel free to ask us belowġ/2 size of objects textures and decals from Ultra resġ/2 size of objects textures and decals of High resġ/2 size of objects textures and decals of High res, without unnecessary objects and treesġ/2 size of objects textures and decals of Med resġ/2 size of objects textures and decals of Med res, without unnecessary objects and trees we spent a lot of time at making different versions of the track, it is not the EMF responsability if you run a version your computer can't run properly.
#Mx simulator download full version free 2017 series#
Tracks are not permitted for use outside of this series until the series has concluded without expressed consent by EMF. These tracks are the exclusive property of EMF for the purpose of the 2017 MXSGP series. Full new version of Leon made by the "EMF trackmaking crew" for the 2017 EMF World MXSGP series (serie's thread here)